[Coco] Temple of ROM II

Christopher R. Hawks chawks at dls.net
Fri May 1 20:52:35 EDT 2020


On Fri, 1 May 2020 20:20:12 -0400
Aaron Wolfe <aawolfe at gmail.com> wrote:

> This is awesome.
> 
> On Fri, May 1, 2020, 7:49 PM Rick Adams <rick at rickadams.org> wrote:
> 
> > "At some point you need to shoot the developers and ship the
> > product." And so Temple of ROM II is now a thing.
> > A donation button is included; if you feel inclined to click it,
> > please do, otherwise do not stress over it.
> > There are two new enemies, the sneaky ghost and the deadly skull.
> > The dungeons, already quite large, are 45% larger. If you have a
> > Coco3 the RGB colorset should be good to go, and if you have a
> > Boomerang E2 board the game will use its cute little LED.
> > There is an online utility for generating your own game levels, if
> > you're good at Photoshop.
> > The source code is available on Github.
> > I hope you enjoy it.
> > http://templeofrom.com
> > <
> > https://l.facebook.com/l.php?u=http%3A%2F%2Ftempleofrom.com%2F%3Ffbclid%3DIwAR0tCtomXPF2dHnmDRxZE2ZtZNxojA1Sgp7ZIZwgnKsRhfJ_Q8QmH11rycs&h=AT3rbcLETiQex0kpEOFRt-YsOd8sIV9y9NgEY-udhC2BEKou9VyWZrOilqlPka3v6EyndzjqRDAHUs7MIZ2lPMqG_i-G-xetwyu2qYtHZ0ES3ULE86A5ZGqFJxZwzCzWfLU&__tn__=-UK-R&c[0]=AT1j3WKk9Dp8UoVbWHficmhQ4ugtRXRACZV6xyWAynyT2bZc1glIIphMR6vNTz6BiBAWaojDyILE0yfOl2albW5WKoVE724db83GN1r8VmCZgTsmfnJ-4U6uFyFvBGEZB008RVJprvx2uTYkIs9C60qb-uHloU1j2JrDR8yxMygaVR45Z-0Pobfc
> > >
> >
> > --
> > Coco mailing list
> > Coco at maltedmedia.com
> > https://pairlist5.pair.net/mailman/listinfo/coco
> >
> 

Hi Aaron!!

    Once a year check-in?? Hope all is going well!


Christopher R. Hawks
HAWKSoft
-- 
"Forget the wineglass! My ambition as a bass:  To sing a note so low,
and loud, that I could get a job with a demolition crew to help topple
buildings."
                -- steve at minerva.cis.yale.edu
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