[Coco] Dungeons of Daggorath - Source Code

William Astle lost at l-w.ca
Fri Aug 21 10:34:34 EDT 2020


I tried contacting them about the the source code some years back. I 
never heard back. I actually tried twice over several years.

I did, however, complete a disassembly. I take the text of the 
announcement and the existence of at least one other disassembly on 
public web sites to indicate that I can share that disassembly, so you 
can find it at http://dod.projects.l-w.ca/. The "hg" folder is a 
mercurial repository that builds the original ROM. The "hg-lw" folder is 
a repository with enhancements. Note that you will probably need lwasm 
(from lwtools) to assemble it unmodified.

I'm not sure which disassembly you found that was 40% complete. However, 
mine can probably be considered substantially complete.

On 2020-08-21 2:12 a.m., Andrew wrote:
> All,
> 
> Went down a rabbit hole grabbing everything I could find regarding DofD; 
> one thing that was mentioned was a page that had the original email 
> message from the maker of DofD (DynaMicro and Douglas J Morgan) 
> releasing the code, etc - except it said that if you wanted the code, it 
> would cost some money to copy it and a paper copy would be sent to you.
> 
> http://iloveglory.freehostia.com/daggorath/license.html
> 
> It had an email address, but I have not tried it yet (honestly, can't 
> afford to spend money right now due to unemployment) - I don't even know 
> if it works.
> 
> I found several various ports (with code for Windows, Linux, Mac, and 
> Javascript), as well as a 40% complete disassembly effort of the ROM - 
> but nothing about the original source code; no scans, etc.
> 
> Does that exist? Or was it never actually scanned? Nothing in the 
> release indicates that such a thing couldn't be done - just that it 
> wasn't at the time. Does anybody have a copy?
> 
> Thanks.
> 



More information about the Coco mailing list