[Coco] Dungeons of Daggorath - Source Code
William Astle
lost at l-w.ca
Fri Aug 21 10:34:34 EDT 2020
I tried contacting them about the the source code some years back. I
never heard back. I actually tried twice over several years.
I did, however, complete a disassembly. I take the text of the
announcement and the existence of at least one other disassembly on
public web sites to indicate that I can share that disassembly, so you
can find it at http://dod.projects.l-w.ca/. The "hg" folder is a
mercurial repository that builds the original ROM. The "hg-lw" folder is
a repository with enhancements. Note that you will probably need lwasm
(from lwtools) to assemble it unmodified.
I'm not sure which disassembly you found that was 40% complete. However,
mine can probably be considered substantially complete.
On 2020-08-21 2:12 a.m., Andrew wrote:
> All,
>
> Went down a rabbit hole grabbing everything I could find regarding DofD;
> one thing that was mentioned was a page that had the original email
> message from the maker of DofD (DynaMicro and Douglas J Morgan)
> releasing the code, etc - except it said that if you wanted the code, it
> would cost some money to copy it and a paper copy would be sent to you.
>
> http://iloveglory.freehostia.com/daggorath/license.html
>
> It had an email address, but I have not tried it yet (honestly, can't
> afford to spend money right now due to unemployment) - I don't even know
> if it works.
>
> I found several various ports (with code for Windows, Linux, Mac, and
> Javascript), as well as a 40% complete disassembly effort of the ROM -
> but nothing about the original source code; no scans, etc.
>
> Does that exist? Or was it never actually scanned? Nothing in the
> release indicates that such a thing couldn't be done - just that it
> wasn't at the time. Does anybody have a copy?
>
> Thanks.
>
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