[Coco] GemQuest and error
L. Curtis Boyle
curtisboyle at sasktel.net
Sun May 26 21:42:37 EDT 2019
Forgot to mention (I think) - SuperIke fails because it is expecting commands added to the enhanced GFX2 package (released in 1990), which the standard repository builds apparently aren’t using (they were using stock Tandy/Microware). I just sent the further enhanced version (added another two commands, updated the docs, slight optimization) to David Ladd, who will make sure it assembles properly for the repo. Once that is checked over and submitted, it should show up in the nightly builds. You can then check if that is why some of the others aren’t working properly.
Sent from my iPhone
> On May 26, 2019, at 6:58 PM, Guillaume Major <guillaume.major at gmail.com> wrote:
>
> Thanks Curtis for the information. I the meantime, I managed to create a working copy of the game using stock OS-9! It can be downloaded here:
>
> http://colorcomputerarchive.com/tmp/gemquest-os9.zip
>
> Sokoban is another game that fails on NitrOS-9. I hope you'll be able to make it NitrOS-9 compatible eventually.
>
> Enjoy!
>
> Guillaume
>
>
> "L. Curtis Boyle" a écrit dans le message de groupe de discussion : 16AF0706-C00A-4446-B045-1C6E8C8B0E95 at sasktel.net...
>
> A couple of Floyd’s games got broke between NitrOS-9 2.01 (where they worked fine) and 3.3.0. I will be looking further into this later on. I do know the icon editor SuperIke was broke, too, but discovered that that was because the 3.3.0 from the repository was using the stock GFX2 module by Tandy/Microware, rather than the 1990 upgraded version that Kevin Darling and Kent Meyers releases (which is a subset of the one they did for the Version 3 upgrade). It still has some quirks I am in the process of fixing, and I will release the patched SuperIke once that is done. I am not sure if this is the same issue the Floyd’s games are hitting, but I imagine it is something similar. (Like the syntax of TMODE/XMODE changing also broke some old programs).
>
> L. Curtis Boyle
> curtisboyle at sasktel.net
>
> TRS-80 Color Computer Games website
> http://www.lcurtisboyle.com/nitros9/coco_game_list.html
>
>
>
>> On May 25, 2019, at 1:36 PM, Guillaume Major <guillaume.major at gmail.com> wrote:
>>
>> I've also tried to run this game but I always get an error 201 - Bad path number. Here's the link to the game for those who want to give it a try:
>>
>> http://colorcomputerarchive.com/tmp/gemquest.zip
>>
>> Good luck!
>>
>> Guillaume
>>
>>
>> "Robert Gault" a écrit dans le message de groupe de discussion : 5CE93225.9040408 at att.net...
>>
>> Charlie,
>>
>> Can you post a url for this game? I don't see it in the Archive and can't find a site with Google.
>>
>> Robert
>>
>> coco at jechar.ca wrote:
>>>
>>> Trying to run GemQuest
>>>
>>> Runing in a type 8 window all files put where the documentation says
>>> they should be. and loaded runB.
>>>
>>> Keeps failing.
>>>
>>> The first time I tried it loaded the merged file B09mods made from:
>>> syscall,inkey and gfx2.
>>>
>>> Got error 215.
>>>
>>> The "error 215" command did not work so
>>>
>>> tmode .0 pau=1
>>> list /dd/sys/errmsg
>>>
>>> Turns out that's "Bad Path Name"
>>>
>>> So I try it again after a reboot.
>>> This time with syscall,inkey and gfx2 merged
>>> with GemQuest.
>>>
>>> I run it it fails again but only after changing
>>> the palette to colours that make the error
>>> message unreadable.
>>>
>>> Any Ideas ?
>>>
>>> Charlie
>>>
>>
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