[Coco] GemQuest and error

L. Curtis Boyle curtisboyle at sasktel.net
Sun May 26 13:50:11 EDT 2019


DECODE mostly works. It does not interpret TYPE statements correctly. Wayne’s much earlier version, DCOM, does TYPES properly, but at times aborted decompiling in the middle of a module. I have been using a combination of the two in testing, but so far on small projects. I am currently doing the first large scale project (SuperIke) as I want to fix the scaling issues it has with mouse selections (and add a few things), but it is slow going, and I am not to the point yet where I can unequivocally state that one can get working source code using the two. Floyd’s games, as I have mentioned, are on my list to try, and I had briefly started them. If Robert wishes, I can send the decompiled code as far as I have gotten; I won’t be getting to it myself for awhile, since I have other stuff ahead of it in my queue.
(I did directories with both decompilers, and I know DCOM bombed out during at least one module).




L. Curtis Boyle
curtisboyle at sasktel.net



> On May 26, 2019, at 7:52 AM, Gene Heskett <gheskett at shentel.net> wrote:
> 
> On Sunday 26 May 2019 09:19:55 am Robert Gault wrote:
> 
>> Based on experimenting with the .dsk file uploaded to the archive, I
>> don't think this will be fixed unless we get access to the original
>> Basic09 files for the game. Does anyone know of a disassembler that
>> will convert Basic09 I-code back to source code?
>> 
>> Robert
> 
> Someone here was working on that here on the list a couple years ago, so 
> you might scan back thru the list for the name. Best mention my search 
> turns up is Decode, by Wayne Campbell. In a Feb 9, 2015 message from 
> Willard Goosey . There was a pretty good thread on it at the time. If 
> http://cococoding.com/wayne <http://cococoding.com/wayne> still exists, it might be there. 
>> 
>> L. Curtis Boyle wrote:
>>> A couple of Floyd???s games got broke between NitrOS-9 2.01 (where
>>> they worked fine) and 3.3.0. I will be looking further into this
>>> later on. I do know the icon editor SuperIke was broke, too, but
>>> discovered that that was because the 3.3.0 from the repository was
>>> using the stock GFX2 module by Tandy/Microware, rather than the 1990
>>> upgraded version that Kevin Darling and Kent Meyers releases (which
>>> is a subset of the one they did for the Version 3 upgrade). It still
>>> has some quirks I am in the process of fixing, and I will release
>>> the patched SuperIke once that is done. I am not sure if this is the
>>> same issue the Floyd???s games are hitting, but I imagine it is
>>> something similar. (Like the syntax of TMODE/XMODE changing also
>>> broke some old programs).
>>> 
>>> L. Curtis Boyle
>>> curtisboyle at sasktel.net
>>> 
>>> TRS-80 Color Computer Games website
>>> http://www.lcurtisboyle.com/nitros9/coco_game_list.html
> 
> 
> Cheers, Gene Heskett
> -- 
> "There are four boxes to be used in defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author)
> Genes Web page <http://geneslinuxbox.net:6309/gene <http://geneslinuxbox.net:6309/gene>>
> 
> 
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