[Coco] High-Rez utility
Arthur Flexser
flexser at fiu.edu
Thu May 16 06:08:21 EDT 2019
Carlos, you might also want to take a look at the RSV program that can
be found on the original ADOS disk, which is in the database here. As
I recall, it is by Steve Odneal and was originally published in
Rainbow; I adapted it only slightly for ADOS compatibility. In that
default version, it was (maybe) 80 columns, but I remember that only
very slight tweaking was needed for a 42-column or 32-column version.
I think you just needed to change the display mode and a line width
parameter in its Basic loader program.
Art
On Thu, May 16, 2019 at 5:45 AM Bill Pierce via Coco
<coco at maltedmedia.com> wrote:
>
> It's only a 32x16 size font, but Steve Bjork's "Mouse" program, which he published in Rainbow, then eventually released as Public Domain (the only one he's ever released I think), is in the RTSI archives. It may be in the Color Computer Archives, but I don't think so.
> Mouse not only gives you a PMode font, but several other function like mouse, joystick, hires joystick, and xpad functions as well as a mouse cursor. It hooks into basic's print commands so it's used as regular print statement in your program and it's faster than most as it's in ML. There are several other functions that I'm not remembering at the moment.
> I used Mouse in several of my basic programs as well as in several programs I patched for it. It's very easy to use.
> Documentation and the listing can be found in the July (page 121), August (page 180) and September (page 180) issues of Rainbow. The program and source can be found on the corresponding Rainbow on Disk issues as well as on RTSI in the RSDOS section under utilities/mouse (I think)
>
>
>
> -----Original Message-----
> From: Carlos Camacho <idevgames at gmail.com>
> To: coco <coco at maltedmedia.com>
> Sent: Thu, May 16, 2019 1:33 am
> Subject: [Coco] High-Rez utility
>
> Hello all, I'm keen to work on graphical adventures, along the lines of
> Calixto Island. They will be in BASIC with Assembly where needed. Looking
> at Don Inman's book (or was it one of the other 20+ CoCo books I have?
> Lol), he has a chapter on using draw commands to create the alphabet and
> 'printing' them to a pmode screen. It works well, but isn't superfast for
> paragraphs of text. I was also pondering handling text the way Steve is
> doing it in his shooter for the game's 'sprites (double buffering of sorts.)
>
> The third option is to use one of the many machine language programs that
> promises more than 32 columns. They were always in ads in the various
> magazines and I think a gazillion were released. :)
>
> Any in the archive? Any somebody has, which is not in the archive? Or
> perhaps one was listed out in a column of one of the magazines?
>
> As an aside, I vaguely remember some utility programs that gave you more
> than text on pmode screens. Things like menus and other GUI stuff.
>
> Domo Arigatou Gozaimashita,
> Carlos
> Color Computer Store
>
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