[Coco] Inkey loops
coco at jechar.ca
coco at jechar.ca
Thu Aug 1 13:25:30 EDT 2019
On 2019-08-01 12:21, L. Curtis Boyle wrote:
> Depending on how your routine is to work, if you are literally waiting
> for a key press to exit a loop, then the best is probably to do an
> F$Sleep system call in between inkey reads.
>
> A bit of example code might be:
>
> TYPE registers=cc,a,b,dp:BYTE;x,y,u:INTEGER
> DIM regs:registers
> DIM key:STRING[1]
> LOOP
> RUN inkey(key)
> (* Exit LOOP/ENDLOOP if a key is pressed
> EXITIF key<>”” THEN
> ENDEXIT
> (* F$Sleep call - remainder of our time slice
> regs.x=1
> RUN syscall($A,regs)
> ENDLOOP
>
> F$Sleep with X=1 means to give up the remainder of the time slice for
> our process to the rest of the system (about 1/10th of a second).
Yes your reply got to list. Have n't tryed it yet though.
>
> L. Curtis Boyle
> curtisboyle at sasktel.net
>
>
>
>> On Aug 1, 2019, at 9:03 AM, coco at jechar.ca wrote:
>>
>> All
>>
>> In a basic09 program can you suggest the best way to make an inkey
>> loop without too much
>> cpu overhead ie perhaps using a timer function ?
>>
>> My previous basic09 programs only used command line parameters rather
>> then interactive input
>> after the program was started.
>>
>> Charlie
>>
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