[Coco] "Sprites" on CoCo?

Luis Fernández luis46coco at hotmail.com
Mon May 8 16:06:52 EDT 2017


I've been thinking of a game creator for Coco1, 2, and 3, also for Dragon and other clones

You could contemplate tools to use sprites efficiently, music effects and other things, it can be in the style of SEUCK for "Amiga" or C64 or another way to revive the billing of new programs and games in COCO, not only in ASSEMBLER but in a language more Comfortable but powerful
If someone wants to participate in the project before send me a direct email



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________________________________
De: Coco <coco-bounces at maltedmedia.com> en nombre de Simon Jonassen <simon at roust-it.dk>
Enviado: lunes, 08 de mayo de 2017 03:37 p.m.
Para: 'CoCoList for Color Computer Enthusiasts'
Asunto: Re: [Coco] "Sprites" on CoCo?

Sound HW... where we're going we don't need sound hw...

/Simon :-)

-----Oprindelig meddelelse-----
Fra: Coco [mailto:coco-bounces at maltedmedia.com] På vegne af Bill Loguidice
Sendt: 8. maj 2017 19:51
Til: CoCoList for Color Computer Enthusiasts
Emne: Re: [Coco] "Sprites" on CoCo?

Some impressive stuff was indeed accomplished. The major negative of course was that the speed of many games, particularly the action games, was crushingly slow, especially in comparison to many of the other contemporary platforms. Fortunately, a lot of the gaming issues were rectified with the CoCo 3, although it was unfortunate it never did receive a dedicated sound hardware upgrade to go along with the other improvements.

-Bill

========================================================
Bill Loguidice, Managing Director; Armchair Arcade, Inc.
<http://www.armchairarcade.com>
========================================================
Authored Books
<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1> and Film <http://www.armchairarcade.com/film>; About me and other ways to get in touch <http://about.me/billloguidice> ========================================================

On Mon, May 8, 2017 at 1:39 PM, Steve Strowbridge <ogsteviestrow at gmail.com>
wrote:

> That's what made CoCo games so impressive, the fact there was no
> hardware assist for _anything_ sprites, screen scrolling, music,
> sound, etc., everything you heard and saw was done in software by the
> CPU and the the programmers made the computer shine, to this day, I
> still think of the CoCo game authors as both superheroes and rock
> stars :)
>
>
> Steve Strowbridge, aka
> The Original Gamer Stevie Strow
> http://ogsteviestrow.com
> ogsteviestrow at gmail.com
>
>

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