[Coco] A little CoCo 3 Pac Man update
Glen Hewlett
glen.hewlett at sympatico.ca
Wed Jun 7 15:44:55 EDT 2017
Sorry Shain,
I’m just about burnt out with Pac Man, but I will be releasing all my source code so if someone else wants to create a version that is shrunk and all fits on the screen they will definitely be able to use the source code to do it.
Cheers,
Glen
> On Jun 7, 2017, at 10:34 AM, S Klammer <sklammer at gmail.com> wrote:
>
> This is certainly coming together very nicely and I too am looking forward
> to your release. I understand your decision to scroll (have been following
> along); but, would you consider a mode that shrinks the maze?
>
> Shain
> On Jun 7, 2017 10:17 AM, "Allen Huffman" <alsplace at pobox.com> wrote:
>
>> They have a target spot there head to, based on where PAC-Man is. It's
>> fascinating how simple it is.
>>
>> Look up
>>
>> PAC-MAN Dosier
>>
>> Seems down at he moment but it's a fascinating read at how the game works.
>> Only one ghost actually tracks PAC man directly.
>>
>>> On Jun 7, 2017, at 9:07 AM, Brett Gordon <beretta42 at gmail.com> wrote:
>>>
>>> lol... i guess the monsters move determinalisticly... cool dude!
>>
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
>>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
More information about the Coco
mailing list