[Coco] Creating and loading big machine code files into RSDOS

Glen Hewlett glen.hewlett at sympatico.ca
Mon Feb 13 17:48:03 EST 2017

Hi All,

I’m currently using lwtools to assemble my transcoded z80 pacman to the 6809 and I’m getting close to the $E00-$7FFF range and I was wondering what are my options once my source code starts to go over the $8000 point and will start loading over Extended Color Basic and it will then fail loading won’t it?

Is there an easy way that doesn’t require me to make my own disk loader program?  It would be amazing if such a feature was built in to lwasm.

Currently I’m using Basic to load the ROMs and the character and sprite data in blocks of $2000 and moving them to other blocks of memory not needed during execution.  Then it loads the main program but when my code gets too big this is going to be a problem.

If I do have to use a special loading program is there one that already exists that I can use for such a job?


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