[Coco] Look over my shoulder

L. Curtis Boyle curtisboyle at sasktel.net
Wed Dec 13 10:27:53 EST 2017


Cool... I will have to take a look once I get some free time. 

Sent from my iPhone

> On Dec 12, 2017, at 9:01 PM, Rick Adams <rick at rickadams.org> wrote:
> 
> After my last game, Bomb Threat (http://rickadams.org/bombthreat), I'm just starting work on a new game, for which I haven't decided a name yet.
> 
> Because it's something I've always wanted to try, I am experimenting with putting the beginnings of the coding of the game onto github at https://github.com/yggdrasilradio/coco3example and letting people look at it if they want.  Eventually I will draw the curtain closed as the game gets to a certain point, but for now I don't mind people picking through my code to help them learn 6809 assembler, or just for curiosity's sake.
> 
> Mind you, it's probably not the BEST code... the last time I wrote 6809 assembler code on a regular basis was mumble mumble years ago, but I get by.
> 
> The program currently displays text in multiple windows, in a 5x5 font that requires a display capable of 80 columns.  This is actually a worry of mine, in that this might unduly limit the potential audience of the game; could it be that not many people have that muscular of a system?
> 
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