[Coco] OS9 Lv 1 games

David Ladd davidwladd at gmail.com
Wed Sep 28 19:42:34 EDT 2016


Tormod,

Also just verified that the same disk image I used on the real hardware,
which didn't work, I tried that image on VCC and it did boot up right and
loaded into Cave Walker without any issues.

So not sure what is up.

+-----------------------------------------------------------------------+
| David Ladd a.k.a. PacoOtaktay a.k.a. Drencor                          |
| YouTube: http://www.youtube.com/user/PacoOtaktay                      |
| YouTube Gaming Live: https://gaming.youtube.com/user/PacoOtaktay/live |
| Websites: http://dwladd.com     &     http://www.theterrorzone.com    |
| G+:  https://plus.google.com/113262444659438038657                    |
| G+:  https://plus.google.com/+DavidLaddPacoOtaktay                    |
|                                                                       |
| Do you have your CoCo 3 yet?                                          |
+-----------------------------------------------------------------------+


On Wed, Sep 28, 2016 at 4:21 PM, Tormod Volden <lists.tormod at gmail.com>
wrote:

> On Wed, Sep 28, 2016 at 4:37 PM, John W. Linville wrote:
> > On Tue, Sep 27, 2016 at 08:12:39PM -0500, David Ladd wrote:
> >> On Tue, Sep 27, 2016 at 7:51 PM, Barry Nelson <
> >> barry.nelson at amobiledevice.com> wrote:
> >>
> >> > Cave Walker does not run on NitrOS9 L2 on physical hardware, but
> strangely
> >> > does run on NitrOS9 L2 on VCC. It runs on OS-9 L2 on physical hardware
> >> > fine, and when run that way it takes advantage of some CoCo 3
> features.
> >> >
> >>
> >> Barry, that is strange that a NitrOS-9 L2 and Cave Walker doesn't work
> on
> >> real hardware. I know Cave Walker does work on real hardware through
> OS-9
> >> L2.  Wonder what could be causing the issue with NitrOS-9 L2?
> >
> > More importantly, if it doesn't work on physical hardware then
> > why does it work on VCC?
>
> One thing that is different is the use of bitbanger code versus Becker
> interface code. The former uses a few more bytes, maybe enough to
> cross a 256 byte boundary and cause further changes in memory
> allocation and so forth. Of course, timing will also be different.
> Interrupts are turned off during DriveWire I/O but if the program is
> somehow synced with a periodic interrupt the duration of the I/O can
> determine at which point the next interrupt kicks in, maybe triggering
> a stack overflow in one case but not the other...
>
> >
> > Is VCC the only emulator with this breakage? Or does it work on MAME,
> > etc as well?
> >
>
> It would have been nice to have an emulation of the bitbanger interface.
>
> Tormod
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
>


More information about the Coco mailing list