[Coco] Bud Pass programs

David Ladd davidwladd at gmail.com
Mon Sep 12 11:13:58 EDT 2016


Great news indeed.  Can't wait to see more of this information as you get
it out on your website.

| David Ladd a.k.a. PacoOtaktay a.k.a. Drencor                          |
| YouTube: http://www.youtube.com/user/PacoOtaktay                      |
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| Do you have your CoCo 3 yet?                                          |

On Sun, Sep 11, 2016 at 12:16 AM, Dave Philipsen <dave at davebiz.com> wrote:

> For those of you not interested in the old utilities including cross
> assemblers, disassemblers and more please delete this message or ignore it.
> For those who are interested, I have just received a treasure trove of
> stuff from Bud.  Some of it is a duplication of the programs I already
> posted links for earlier but some is new stuff I had not seen before.  In
> addition to the 6809, 6801, 6502, 8048, and 8051 cross assemblers it looks
> like we will also have  a 68k, Z80, 1805, 6804, 6805, 8085, and Z8 cross
> assemblers.  Also it appears there are disassemblers for all of the
> aforementioned CPUs and, as a bonus, a 68K C compiler.  There also appears
> to be documentation for the programs.
> It will take me awhile to sort through this stuff so bear with me.
> Additionally, if you didn't get a chance to download the other stuff you'll
> have to wait a bit as I am currently in a transition stage on my server,
> 6809er.com.  I'm not sure if I'm going to keep the domain or not so when
> I get around to posting all of the links again they may be available on a
> different server.
> My ultimate goal would be to get some of these ported to Linux and OS9 as
> there are some source files I have acquired as well.  Once again, most of
> this stuff is for nostalgia's sake just like all of the old games and
> utilities we enjoy using on our CoCo.  I'm not trying to impute any
> particular value to this stuff but I can say that traditionally Bud's stuff
> has been very stable and useful.  I'm sure I have written tens if not
> hundreds of thousands of lines of code that has been processed through some
> of these utilities mostly for embedded systems where the target does not
> contain an operating system and thus I wouldn't have had the ability to
> develop on a native platform.
> Dave
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