[Coco] Version 0.1.20 of CMOC C-like compiler released

Bill Pierce ooogalapasooo at aol.com
Tue Mar 8 18:58:05 EST 2016

Pierre, how hard would it be to add the option for position independant coding & OS9 style headers for CMOK ouput?
It would be nice to have something to use for OS9 cross-compiling in C (just a thought).



Bill Pierce
"Charlie stole the handle, and the train it won't stop going, no way to slow down!" - Ian Anderson - Jethro Tull


My Music from the Tandy/Radio Shack Color Computer 2 & 3
Co-Contributor, Co-Editor for CocoPedia
Global Moderator for TRS-80/Tandy Color Computer Forums

E-Mail: ooogalapasooo at aol.com



-----Original Message-----
From: Pierre Sarrazin <sarrazip at sarrazip.com>
To: coco <coco at maltedmedia.com>
Sent: Mon, Mar 7, 2016 9:31 pm
Subject: [Coco] Version 0.1.20 of CMOC C-like compiler released

Hi folks,I have just published version 0.1.20 of CMOC, my C-like cross-compilerfor the CoCo Disk Basic environment:    http://sarrazip.com/dev/cmoc.htmlSeveral low-level optimizations have been added by Jamie Cho (whoalso used CMOC to write Splinter, a CoCo 3 Break-the-Bricks gameavailable at http://jamieleecho.github.io/CoCoFun/).The compiler can now automatically declare an error if the executableexceeds a certain address in memory (e.g., --limit=7D00 will preventthe creation of a program that would load beyond $7D00).Also, several minor bugs have been fixed since I last posted anannouncement here (for version 0.1.15).Questions and comments are welcome as always.-- Pierre Sarrazin <sarrazip @ sarrazip . com>-- Coco mailing listCoco at maltedmedia.comhttps://pairlist5.pair.net/mailman/listinfo/coco

More information about the Coco mailing list