[Coco] Reading keyboard input without basic
spereira1952 at comcast.net
spereira1952 at comcast.net
Wed Feb 10 07:52:25 EST 2016
I would suggest consulting the "unraveled" series of books available here:
http://www.colorcomputerarchive.com/coco/Documents/Books/Unravelled%20Series/
I believe that "Color Basic Unraveled" will reveal how the Color Computer performs its console I/O, and you can build up from there.
Good luck!
smp
----- Original Message -----
From: "Jason M" <oleribus at gmail.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Wednesday, February 10, 2016 7:20:13 AM
Subject: Re: [Coco] Reading keyboard input without basic
Thanks for the info all. Does anyone have more info on the available rom
routines and maybe an example of using one in assembly ?
On Feb 9, 2016 7:53 PM, "Brett Gordon" <beretta42 at gmail.com> wrote:
> Coco3 can do a key interrupt... but once it fires make sure you shut off
> the interrupt (via FF92 or FF93 ) for a jiffy or two, otherwise the key
> interrupt will fire non-stop until the user releases the key(s). :(
>
> CoCo2 doesn't have a key interrupt. So you'll have to poll every once in a
> while. I usually use the VSYNC interrupt for this. Basic has some pretty
> handy routines for scanning the keyboard, btw. (Manipulation of the
> "rollover" RAM is allows for some cool stuff btw...)
>
>
> Brett M Gordon
>
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