[Coco] First MC-10 game cart ever?

Arthur Flexser flexser at fiu.edu
Tue Aug 9 16:15:40 EDT 2016


I'm not especially familiar with the MC-10.  But I was surprised to hear
that there hadn't been previous game cartridges for it, now that I learn
that it indeed has a cartridge port.  Seems inconsistent with Tandy's
strategy of aggressively developing and promoting game cartridges for the
CoCo.

Is it a matter of the MC-10 not having enough RAM to accommodate a game
cartridge without a memory upgrade, or what?  What did Tandy see as the
MC-10's niche, if not as a game machine?  Did Tandy release any non-game
cartridges for the machine?

Art

On Tue, Aug 9, 2016 at 3:07 PM, Zippster <zippster278 at gmail.com> wrote:

> Hi guys, this turned out pretty neat, so I thought I'd share this...
>
> Darren was kind enough to send me binaries of his two ML games, Flagon Bird
> and Space Assault, so I decided to use one of these boards to make a game
> cart.
>
> Thank you Darren.  :)
>
> A little 6803 assembly for a loader, and one of John Strong's MCX cases,
> and there
> it is.  The binaries are stored in ROM and are copied to RAM and executed
> on selection.
> A third option lets you exit to BASIC, where the additional RAM on the
> board is available
> for other uses.  16K for BASIC programs, 32K in all.
>
> There's a couple of links below if you want to check it out.
>
> - Ed
>
>
> <https://drive.google.com/open?id=0B1sgl615FlGnRUhrZzR4WTBNcDA>
> <https://drive.google.com/open?id=0B1sgl615FlGnX1JOX1VwYjdnTEk>
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
>


More information about the Coco mailing list