[Coco] WIP - RGB2VGA 800x600
tim franklinlabs.com
tim at franklinlabs.com
Wed Oct 28 10:38:51 EDT 2015
Ahhhh... oversampling the samples. Got it. That makes sense.
On October 28, 2015 at 9:37 AM CoCo Demus <retrocanada76 at gmail.com>
wrote:
You forgot about the "digitizing incoming video" part which is
640x200 in
64 colors.
Also, since coco3 is tied to NTSC subcarrier frequency I must do the
same
if I want stable pixels. In my case 388/55*64 Mhz
Look my article: https://sites.google.com/site/tandycocoloco/rgb2vga
On Wed, Oct 28, 2015 at 7:08 AM, tim franklinlabs.com
<tim at franklinlabs.com>
wrote:
> OK, now my curiosity is flaring. You can generate the 800x600
(60Hz)
> timing with a 40Mhz clock. Why is your clock so fast?
>
> Reference: [1]http://tinyvga.com/vga-timing/800x600@60Hz
>
> On October 28, 2015 at 9:03 AM Cocodemus <retrocanada76 at gmail.com>
> wrote:
> Also the board now is locked at 228mhz, in quartus 13.0 i always
got
> bad timing with jittering pixels. On 13.0 it run at 114mhz
> Sent from my iPhone
> > On Oct 28, 2015, at 1:33 AM, Mark McDougall
> <msmcdoug at iinet.net.au> wrote:
> >
> >> On 28/10/2015 6:28 PM, CoCo Demus wrote:
> >>
> >> This is due to QuartusII 15.0 be able to generate a better and
> optimized
> >> code.
> >
> > Cite your source???
> >
> > Regards,
> >
> > --
> > | Mark McDougall | "Electrical Engineers do it
> > | <http://members.iinet.net.au/~msmcdoug> | with less
resistance!"
> >
> > --
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> References
>
> 1. http://tinyvga.com/vga-timing/800x600@60Hz
>
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