[Coco] VDG weirdness
Zippster
zippster278 at gmail.com
Mon Oct 19 18:53:48 EDT 2015
This is very similar to a board I was developing when Brendan approached me
with his FPGA based project, which I stopped development on in favor of pursuing
the FPGA solution.
The only major drawback for NTSC machines would be the lack of artifacts for CoCo1/2 games,
but an AD725 or similar could be added to generate high quality composite that might
get them back on a secondary output. Of course that doesn’t matter for PAL.
Very nice! :)
- Ed
> On Oct 19, 2015, at 5:42 PM, Phill Harvey-Smith <afra at ramoth.org.uk> wrote:
>
> On 19/10/2015 22:40, John W. Linville wrote:
>> That's pretty cool, Phill! After seeing the old Atom color boards
>> I had thought to do a similar project at some point.
>>
>> Do you have any plans to market such a board?
>
> Well I'm thinking about it but got a couple of other projects on the go at the mo. And it's kinda still in development because of the PAL / NTSC thing.
>
> Basically I'm maybe going to implement the PAL additional line logic in the CPLD so that it just relies on the VDG clock output by the SAM (and disconnects the 6847's VDG clock from any circuitry on the motherboard).
>
> This should make it independent of the various different models of both the CoCo and Dragon motherboards, and as a side effect should enable a machine to run at either frame rate (if I get it right).
>
> Cheers.
>
> Phill.
>
> --
> Phill Harvey-Smith, Programmer, Hardware hacker, and general eccentric !
>
> "You can twist perceptions, but reality won't budge" -- Rush.
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
More information about the Coco
mailing list