[Coco] Coco Disassembler
Christopher Barnett Fox
cbfox01 at syr.edu
Fri Mar 27 09:34:27 EDT 2015
Tim,
Do you happen to know the last versions of Mac OS X and Xcode under which
you were able to produce a working build of Stream? I'm having trouble
building the HexFiend framework under OS X 10.10.2 and Xcode 6.2. As far
as I can tell, the errors are related to the deprecation of garbage
collection in favor of automatic reference counting, but it's beyond my
experience level with Xcode, Cocoa and Obj-C to fix. I do have the
resources to set up a temporary build environment with any version of OS X
and Xcode if you could recall what versions you were running when you
built Stream.
I did find a thread on the HexFiend repo, and it looks like there was at
one point an attempt to build an ARC-compatible branch, but it was
abandoned when Apple announced Swift:
https://github.com/ridiculousfish/HexFiend/issues/33
Thanks!
Christopher
On 2015/03/26/, 5:44 PM, "tim lindner" <tlindner at macmess.org> wrote:
>On Thu, Mar 26, 2015 at 2:29 PM, Bill Pierce via Coco
><coco at maltedmedia.com> wrote:
>>
>> Thanks Tim
>> I see where it could be hard to convert from Mac to Windows. Maybe the
>>sources could help to create a Windows app from scratch.
>> I have thought many times of writing something similar, but always get
>>sidetracked into something else. I've done a lot of work in MS Visual
>>Studio with audio (wav) files for audio recording and playback, so
>>working with the audio is no problem. Disk is even easier. It's the
>>disassembly algorhythm that gets complicated to me. But I know much more
>>now than I did then so I may try working some with this and see what
>>comes of it.
>>
>> Thanks again :-)
>
>If you just want a dissasembler you could use the one I used. It is by
>Arto Salmi and is in the 3rd party folder. It supports 6309 and OS-9
>mnemonics.
>
>I modified it a little so I could add the "follow PC" mode.
>
>
>--
>--
>tim lindner
>
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