[Coco] Development environment
Hugo Dufort
hugo at seshat.ca
Thu Mar 5 21:10:33 EST 2015
Hi! After a few attempts I've finally managed to achieve whatever I
wanted to achieve in Color Basic (open a hi-def screen, map memory and
place pixels). It worked fine, except when I was in a width 40/80 screen
in which case it simply crashed VCC upon exiting the program. Whatever.
It made me realize how tedious it is to work with 2-letter variables. I
don't mind programming in Basic, in fact I enjoy it most of the times,
but Color Basic is just not for me anymore.
My next logical step is to set up an external development environment
for cross-compiling Coco3 programs. I am very rusty when it comes to ASM
but the key concepts are slowly returning. I have limited experience in
6809 ASM, 8088 ASM, PowerPC and ARM (briefly). If I can use Pascal or
some "bare bone" C, it would be better though.
So I have a question for those who are actively programming and
developing new games or demos for the Coco3 -- what language and
development environment are you using, exactly? I'm trying the ASM in
the Phoenix IDE but before I pay for a licence I'd like to have a second
opinion.
Thanks.
Hugo
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