[Coco] Semigraphics modes examples
Jim Gerrie
jimgerrie at ns.sympatico.ca
Fri Jul 31 23:10:41 EDT 2015
Stephen,
I just posted an entry on my blog about making some Semigraphics 6 games for
the MC-10 (the little bro to the Coco):
http://jimgerrie.blogspot.ca/
I also have a Semigraphics 6 game for the Coco called "Monster." It's on the
JGGAMES9.DSK of my BASIC games compilation:
http://faculty.cbu.ca/jgerrie/Home/JGGAMES.zip
As noted, it won't run on a Coco3 (it will even tell you that on startup).
You can try it on a Coco 2 emulator like XROAR or Mocha.
Jim
On Fri, Jul 31, 2015 at 5:56 PM, Stephen Robinson <
nix.thinkpenguin at gmail.com> wrote:
> I don't really have much time at all for Coco's anymore (sadly). But
> there was one especially large lingering question in my mind. What
> were the semigraphics modes? I heard much about them in the Rainbow
> magazines. How the Coco 3 didn't support them (all). How the size of
> them was odd. Etc.. But never could I find an example to run.
>
> So, if nothing more than to finally solve this childhood mystery, is
> there some reference which I could see to finally explain these
> magical text graphics modes to me?
>
> Thanks,
> Stephen
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