[Coco] This evenings retro gaming activity
tonym
tonym at compusource.net
Fri Jul 24 17:31:55 EDT 2015
In honor of extending that playtime with the kids...
Did someone say Donkey Kong for the Apple II?
ftp://ftp.apple.asimov.com/pub/apple_II/images/games/action/
Tony
---- Original Message ----
From: "S Klammer" <sklammer at gmail.com>
Sent: 7/24/2015 3:15:46 PM
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Subject: Re: [Coco] This evenings retro gaming activity
Yes... I think that, at least partially (perhaps unconsciously), is exactly
why Barry posted it :)
My own sons and I still play many games, CoCo and others... my eldest once
sent me a Youtube link for a "cookie song" in one of those old click/read
games. When younger and on my knee, we'd sing along... memories.
Isn't that why these art/programs are created (and possibly for some other
renumeration)? :)
Shain
On Jul 24, 2015 2:36 PM, "Nick Marentes" <nickma at optusnet.com.au> wrote:
> On 24/07/2015 9:22 PM, Gene Heskett wrote:
>
>>
>>
>> On Friday 24 July 2015 04:10:50 Nick Marentes wrote:
>>
>>> On 24/07/2015 3:41 PM, Barry Nelson wrote:
>>>
>>>> This evening, my younger daughter and I played all my Donkey Kong
>>>> versions on my restored systems. I Found that I did not have a
>>>> Donkey Kong for my Apple II. First we played Donkey Kong on my
>>>> Commodore 128, in C64 mode, then Donkey Kong Jr on the same system.
>>>> Then we moved on to play Donkey Kong on my Atari 800, then Donkey
>>>> Kong on the TI-99/4A. Finally we played the new Donkey Kong remix on
>>>> the CoCo 3. Then we finished up with a two level dungeon on Tunnels
>>>> of Doom on the TI-99/4A. All in all a very enjoyable evening. :)
>>>>
>>>
>>> And most importantly.... which was the best version of the game you
>>> played and why?
>>>
>>> Nick
>>>
>>
>> Most important was the time spent with the daughter. What they played
>> pales in importance to the time with the progeny. That will be
>> remembered long after who won the game has been forgotten.
>>
>> Cheers, Gene Heskett
>>
>>
>
> This is true, but let's not forget the time the programmers spent creating
> each and every version of Donkey Kong that they played.
>
> The many hours to develop the final product. Each of the programmers,
> working hard, expoiting their skills and knowledge of programming.
>
> For some, such as John Kowalski, it was a labour of love to produce the
> best product he could, for free, for the enjoyment of people like Barry and
> his daughter.
>
> For the programmers, development of these games is something they too will
> remember long after the game has been forgotten.
>
> Let's give thanks to the programmers who made all these memories possible.
>
> Nick
>
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