[Coco] This evenings retro gaming activity

S Klammer sklammer at gmail.com
Fri Jul 24 15:15:38 EDT 2015


Yes... I think that, at least partially (perhaps unconsciously), is exactly
why Barry posted it :)

My own sons and I still play many games, CoCo and others... my eldest once
sent me a Youtube link for a "cookie song" in one of those old click/read
games.  When younger and on my knee, we'd sing along... memories.

Isn't that why these art/programs are created (and possibly for some other
renumeration)? :)

Shain
On Jul 24, 2015 2:36 PM, "Nick Marentes" <nickma at optusnet.com.au> wrote:

> On 24/07/2015 9:22 PM, Gene Heskett wrote:
>
>>
>>
>> On Friday 24 July 2015 04:10:50 Nick Marentes wrote:
>>
>>> On 24/07/2015 3:41 PM, Barry Nelson wrote:
>>>
>>>> This evening, my younger daughter and I played all my Donkey Kong
>>>> versions on my restored systems. I Found that I did not have a
>>>> Donkey Kong for my Apple II. First we played Donkey Kong on my
>>>> Commodore 128, in C64 mode, then Donkey Kong Jr on the same system.
>>>> Then we moved on to play Donkey Kong on my Atari 800, then Donkey
>>>> Kong on the TI-99/4A. Finally we played the new Donkey Kong remix on
>>>> the CoCo 3. Then we finished up with a two level dungeon on Tunnels
>>>> of Doom on the TI-99/4A. All in all a very enjoyable evening.  :)
>>>>
>>>
>>> And most importantly.... which was the best version of the game you
>>> played and why?
>>>
>>> Nick
>>>
>>
>> Most important was the time spent with the daughter.  What they played
>> pales in importance to the time with the progeny.  That will be
>> remembered long after who won the game has been forgotten.
>>
>> Cheers, Gene Heskett
>>
>>
>
> This is true, but let's not forget the time the programmers spent creating
> each and every version of Donkey Kong that they played.
>
> The many hours to develop the final product. Each of the programmers,
> working hard, expoiting their skills and knowledge of programming.
>
> For some, such as John Kowalski, it was a labour of love to produce the
> best product he could, for free, for the enjoyment of people like Barry and
> his daughter.
>
> For the programmers, development of these games is something they too will
> remember long after the game has been forgotten.
>
> Let's give thanks to the programmers who made all these memories possible.
>
> Nick
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
>


More information about the Coco mailing list