[Coco] Worst game ever...

Bill Loguidice bill at armchairarcade.com
Fri Jan 23 18:32:39 EST 2015


Crazy. I can't possibly imagine why Tandy wouldn't release this, then. It's
not like the CoCo had an abundance of full-scale RPGs. Surely they could
have worked something out with Datasoft before they went under (and it's
not like all of those other versions I mentioned didn't see release; they
did).

I doubt I'll have time, but if no one makes a video of it, I'll do a direct
feed capture if I get a chance, though it most likely won't be this weekend.

-Bill

===================================================
Bill Loguidice, Managing Director; Armchair Arcade, Inc.
<http://www.armchairarcade.com>
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On Fri, Jan 23, 2015 at 5:07 PM, Nick Marentes <nickma2 at optusnet.com.au>
wrote:

> More on Alternate Reality...
>
> I ran it up and I think it is a pretty good port. This port was done by
> James Garon of Datasoft (he did Pooyan) and is quite good. The turn based
> nature of the game suits the OS-9 environment. The game is PMODE 4
> black/buff so uses artifacting which is B/W on a CoCo3 with an RGB Monitor.
>
> Overall, the presentation of the game is quite good although lacking the
> colors of the Atari version and the music. I wonder if it's meant to
> support the Sound and Speech cartridge? I'm too lazy to hook up my
> Multi-Pac to try it. Anyone here got it running with a SSC? What does it
> sound like?
>
> Coming from James Garon, it may be good.
>
> It's not quit my style of game but for those who enjoy role playing games,
> this is good. It even has a small 3D environment you can navigate in and
> the speed is comparible to the Atari, may even be a bit faster (judging by
> the YouTube videos) and this is probably due to the lower color resolution
> used on the CoCo.
>
> Check it out. Anyone want to make a YouTube video of it (with SCC if it
> supports it) to show it off to the world?
>
> Nick
>
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