[Coco] Expanding 4K Coco Mem

Robert Gault robert.gault at att.net
Thu Jan 1 22:48:44 EST 2015


Jim Gerrie wrote:
> If Darren's suggestion is correct that it is the 256K line buffer and a
> buffer for possible cassette data file output that explains why there is
> only 2343 bytes left for a program, is there any magical set of pokes that
> would allow those buffers to be "turned off" so that the mem could be used
> by a program?  I think my Tetris just needs about 500 more bytes to fit.
>
>
>
>

If your program is ml, then you can overwrite almost anything and use any memory 
as long as you can get it to LOADM or CLOADM. If it is in Basic, you will find 
killing system low RAM very difficult.

Robert





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