[Coco] How I "Ported" Planet of Death to Coco
Joe Grubbs
jsgrubbs at hotmail.com
Tue Apr 14 11:05:33 EDT 2015
This is so cool Jim, I just checked out your page and it blew my mind. Thank you for sharing all of this work! I know what I'll be doing during my flight to Chicago :)
> Date: Tue, 14 Apr 2015 11:31:03 -0300
> From: jimgerrie at ns.sympatico.ca
> To: coco at maltedmedia.com
> Subject: [Coco] How I "Ported" Planet of Death to Coco
>
> Steve,
>
> I don't work from binaries only text source (BASIC,JAVA,C, etc.)
> scavenged from the Net or magazines (if you know of any good prospects
> let me know). In the case of POD, someone had ported the original game
> to C so it could be run on one of the old TI calculators (or something
> like that). I came across it while researching POD. It had all the
> objects, messages, locations, and responses nicely typed out in neat
> strings and a numeric table of the room motions (luckily in a pretty
> standard format of room numbers for N,S,E,W,U,D for every room). I just
> plucked these, and then plunk them into a pretty flexible BASIC
> two-word parser engine from Compute magazine (I think), called "Tower
> of Mystery "(which Neil Morrison of the Yahoo group sent me and which I
> have tweaked with a 32 character word wrap routine, so it fits
> everything neatly onto an MC-10/Coco screen). Then it was just reading
> and watching various walk-throughs to tweak the "Tower of Mystery
> engine to provide the right responses to all the verb object
> combinations needed.
>
> I forgot to mention, another ZX derived game of mine is FESQUEST (which
> is a homage to the Coco Fest Chicago events). It is a rehash of a port
> to the MC-10 of "Pit with Monsters" by Jim Enness for either the ZX81
> or Spectrum (can't recall which), which I typed in from a Brit computer
> mag many years ago.
>
> If you look at my
> http://faculty.cbu.ca/jgerrie/Home/jgames.html
>
> programs marked with * are completely new programs. Ones marked with +
> are either remakes (drawing inspiration from or possibly code as in the
> above case) or more straightforward ports of BASIC source modified to
> run on the MC-10 (and then later further modified to work in Color
> BASIC for the Coco and Dragon).
>
> --
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