[Coco] No pixel wasted
Luis Antoniosi (CoCoDemus)
retrocanada76 at gmail.com
Wed Sep 17 09:26:28 EDT 2014
I reduced the speed from 229Mhz to 114Mhz, the SDRAM works better now:
http://imgur.com/MY0ExuW
It also fixed the artifact in coco1/2 graphics screen.
But for coco3 games like roboco, thexder I still get some minor flickering
in some areas. Like it generates those video modes with a slightly
different pixel clock ? I have a 1986 GIME only.
All the other resolutions are pixel perfect: 32, 40, 80 columns, pmode 1,
2, 3 and 4.
Luis Felipe Antoniosi
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