[Coco] In need of a 1987 GIME
Gene Heskett
gheskett at wdtv.com
Fri Oct 31 18:28:07 EDT 2014
On Friday 31 October 2014 17:42:26 Michael Rowen did opine
And Gene did reply:
> For the record, I have the Diecom light gun and Iron Forest works fine
> with the '86 GIME. I have found that the monitor you use has the most
> impact to the game's behavior.
>
> Cheers,
> -Mike
You've hit dead on. The light gun was supposed to read the short duration
burst of light as the electron beam scans the face of the monitor, and
return the X/Y position of the target you were aiming at. A long
persistence monitor stayed lit for as much as .1 seconds, which totally
confused the guns like the diecom.
I just had that demo'd to me with my digital camera while attempting to
take a screen shot with it, the monitor was a vga of course, but as the
camera saw it, only about 1/3 the screen height was lit at any one time,
with the bright band scrolling slowly vertically. So, to get the info I
wanted, I had to wait and snap the digital shutter when only the top area
of the screen was lit according to the viewfinder. The camera took what I
saw. But I suspect that if the screen had been brighter, the camera would
have sped up the effective shutter and the band of light would have been
vertically narrower. That monitor is an escapee from an old weather set
at the tv station, and has a touch screen interface I considered writing a
driver for as its output is via the usual db9 for a seriel port. Baud rate
unk as it appears it is a completely separate from the monitor proper &
more than likely gets its power from that db9. It would be sort of cute
to use my finger instead of a mouse.
Its an "elo", does anyone have any data on one of those touch screen
interfaces?
> Arthur Flexser <flexser at fiu.edu> wrote:
> >The GIME version certainly seems like a prime suspect, though it is
> >possible that some other difference between the two CoCo 3s is
> >responsible. This would certainly be the only time I've heard of a
> >commercially sold product for the CoCo that only worked properly with
> >one of the two GIME versions, assuming that that is in fact the
> >explanation for the different behavior. You would think that such an
> >anomaly would have emerged during beta testing and that they'd have
> >fixed the problem.
> >
> > If possible, try swapping the GIMEs between the two CoCo 3s and see
> > if the
> >
> >problem follows the '86 GIME.
> >
> >Art
> >
> >On Thu, Oct 30, 2014 at 8:40 PM, Charlie Pelosi
> ><chaspelosi at outlook.com>
> >
> >wrote:
> >> When I reply to an Email in digest mode it gets sent to the
> >> individual and not the list. So, I am posting my reply to Art
> >> again, for the list.
> >>
> >> If anyone has a spare from a broken coco, or wants to trade for the
> >> 86 (I have a spare) please let me know.
> >>
> >> Hi Art. I plugged in a coco3 with an 87 GIME and the games work
> >> fine. Iron Forest only registers shots to the center of the screen
> >> with an 86 GIME. Medieval Madness works but the aim is way off.
> >> Using a Machine with the 87 and shots are dead on.
> >>
> >> -C
> >>
> >> --------------------------------------------------
> >> From: "Arthur Flexser" <flexser at fiu.edu>
> >> Sent: Thursday, October 30, 2014 3:57 PM
> >> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> >> Subject: Re: [Coco] In need of a 1987 version GIME
> >>
> >> > I'm curious as to why you assume your GIME version is the source
> >> > of the problem. Do the Diecom docs indicate that an '87 GIME is
> >> > required?
> >> >
> >> > Art
> >>
> >> --
> >> Coco mailing list
> >> Coco at maltedmedia.com
> >> https://pairlist5.pair.net/mailman/listinfo/coco
Cheers, Gene Heskett
--
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