[Coco] In need of a 1987 GIME
Arthur Flexser
flexser at fiu.edu
Thu Oct 30 23:10:22 EDT 2014
The GIME version certainly seems like a prime suspect, though it is
possible that some other difference between the two CoCo 3s is
responsible. This would certainly be the only time I've heard of a
commercially sold product for the CoCo that only worked properly with one
of the two GIME versions, assuming that that is in fact the explanation for
the different behavior. You would think that such an anomaly would have
emerged during beta testing and that they'd have fixed the problem.
If possible, try swapping the GIMEs between the two CoCo 3s and see if the
problem follows the '86 GIME.
Art
On Thu, Oct 30, 2014 at 8:40 PM, Charlie Pelosi <chaspelosi at outlook.com>
wrote:
> When I reply to an Email in digest mode it gets sent to the individual and
> not the list. So, I am posting my reply to Art again, for the list.
>
> If anyone has a spare from a broken coco, or wants to trade for the 86 (I
> have a spare) please let me know.
>
> Hi Art. I plugged in a coco3 with an 87 GIME and the games work fine. Iron
> Forest only registers shots to the center of the screen with an 86 GIME.
> Medieval Madness works but the aim is way off. Using a Machine with the 87
> and shots are dead on.
>
> -C
>
> --------------------------------------------------
> From: "Arthur Flexser" <flexser at fiu.edu>
> Sent: Thursday, October 30, 2014 3:57 PM
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Subject: Re: [Coco] In need of a 1987 version GIME
>
> > I'm curious as to why you assume your GIME version is the source of the
> > problem. Do the Diecom docs indicate that an '87 GIME is required?
> >
> > Art
>
>
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