[Coco] CocoSDC

Luis Antoniosi (CoCoDemus) retrocanada76 at gmail.com
Fri Oct 10 10:05:10 EDT 2014


Not copy protected. Games that access the floppy controller directly
without using the ROM. Copy protection is another thing like using data in
half-tracks, nibblers, etc.

You use the same .DSK files you find in the color computer archive that you
use to copy to real floppies.




Luis Felipe Antoniosi



On Thu, Oct 9, 2014 at 10:24 PM, Arthur Flexser <flexser at fiu.edu> wrote:

> I assume you mean copy-protected stuff?
>
> What puzzles me there is how do you get the game or whatever onto the SD
> card in the same copy-protected format it had on the diskette?  Seems like
> accomplishing that would in many cases be more difficult than removing the
> copy protection entirely.
>
> (The links in your post don't get me to anyplace that I can find that gives
> the "greater detail" you refer to.)
>
> Art
>
> On Thu, Oct 9, 2014 at 8:09 PM, Brian Blake <random.rodder at gmail.com>
> wrote:
>
> > It's a floppy emulator, Steve. It'll load and execute the games and apps
> > the SuperIDE and DrivePak cannot.
> >
> > Darren's blog explains it in greater detail.
> >
> > ------------------
> > www.tandycoco.com
> > www.tandycoco.com/forum
> > On Oct 9, 2014 8:06 PM, "Steve Ostrom" <smostrom7 at comcast.net> wrote:
> >
> > >
> > >
> > > -----Original Message----- From: Steve Ostrom
> > > Sent: Thursday, October 9, 2014 6:59 PM
> > > To: coco at maltedmedia.com
> > > Subject: Re: [Coco] CocoSDC
> > >
> > >
> > > On Oct 9, 2014, at 2:45 PM, coco-request at maltedmedia.com wrote:
> > >
> > >  ----------------------------------------------------------------------
> > >>
> > >> Message: 1
> > >> Date: Thu, 9 Oct 2014 09:47:08 -0600
> > >> From: Darren A <mechacoco at gmail.com>
> > >> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> > >> Subject: Re: [Coco] CocoSDC
> > >> Message-ID:
> > >> <CAE8FjTbBVwyE4dTGYSPp3MDbJ8WedC9-XkuMV0E-jDcG95Yjew at mail.gmail.com>
> > >> Content-Type: text/plain; charset=UTF-8
> > >>
> > >> There have been 2 production runs of the CoCo SDC thus far. I was not
> > >> planning to do a third.
> > >>
> > >> I have no problem with making the files public. All 4 chips on the
> board
> > >> require custom programming (1 micro controller, 2 CPLD and 1 flash) so
> > >> it's
> > >> probably not something the typical hobbyist would want to undertake.
> If
> > >> someone wants to produce more batches of these, I would be willing to
> > work
> > >> out an arrangement to provide that person with pre-programmed chips.
> > >>
> > >> Darren
> > >>
> > >>
> > >> ------------------------------
> > >>
> > >>
> > > ------------------------------------------------
> > >
> > > By the way, exactly how does this CocoSDC differ from Cloud-9's Super
> IDE
> > > with and SD card?  I'm not a hardware guy, so please be gentle with
> your
> > > responses.  :-)  Thanks!
> > >
> > > --- Steve ---
> > >
> >
>
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