[Coco] 6809 Q [Mark Mc]
CoCoList for Color Computer Enthusiasts
coco at maltedmedia.com
Thu May 15 11:09:51 EDT 2014
Hi 6809 Gurus,
On the 6502, you have the following code:
LDA (8),Y
That takes the address stored in the two bytes at $8,$9 in the zero-page,
applies the (8-bit) offset Y, and loads A with the byte stored at the
resultant address.
On the 6809, I'm using the DP to emulate the zero-page.
Is there any way I can do the same, with a single instruction, on the 6809?
What I'm doing atm is the following:
LDY *8
LDA B,Y
...and in this case, B is the 8-bit offset. Note that I've also reversed the
bytes stored at $8,$9 w.r.t. the 6502.
This is used a *LOT* in Lode Runner, so I thought I'd ask if there was a
'better' (shorter) way. FWIW I've found that execution speed isn't critical,
especially since the graphics rendering is a little less complex on the
Coco3 (and hence faster).
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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