[Coco] Robot Odyssey game
Andrew
keeper63 at cox.net
Sun Jan 26 04:14:08 EST 2014
The CoCo version was a "PMODE 4" game; it actually didn't look bad (as
long as you were playing it on a TV). I'm not sure, but I imagine on a
CoCo 3 with the CM-8 (or other RGB method - like Roy's LCD adapter) - it
would be in black and white (I don't know if there was a patch for it or
not).
--
Andrew L. Ayers
Glendale, Arizona
http://www.phoenixgarage.org/
On 01/25/2014 11:48 PM, coco-request at maltedmedia.com wrote:
> Message: 8
> Date: Sat, 25 Jan 2014 22:19:45 -0800
> From: "Mark J. Blair"<nf6x at nf6x.net>
> Subject: Re: [Coco] Robot Odyssey game
> To: CoCoList for Color Computer Enthusiasts<coco at maltedmedia.com>
> Message-ID:<E42F238C-77BE-4E5F-A495-88DA15E2E7C1 at nf6x.net>
> Content-Type: text/plain; charset=us-ascii
>
>
> On Jan 25, 2014, at 20:25 , Bill Loguidice<bill at armchairarcade.com> wrote:
>> >I'd have to double-check, but I remember the CoCo version being a little
>> >better. The Apple II outputs standard composite, though, so you can plug it
>> >into any modern TV or monitor with that type of input to see it in color.
>> >Robot Odyssey and Rocky's Boots always fascinated me (and made sure they
>> >were part of my collection) because technically they're all part of the
>> >Adventure series, which started with the Atari 2600 game. Naturally, the
>> >"sequels" are much more complex, but it's all the same core concept.
> I found an original Apple II version floppy on eBay, so I guess I'll play it on my IIe!
>
> -- Mark J. Blair, NF6X <nf6x at nf6x.net> http://www.nf6x.net/
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