[Coco] more 1 bit madness

Richard E Crislip rcrislip at neo.rr.com
Tue Jan 21 23:07:12 EST 2014


Hi Steve,

I knew cost was the reason. How did Commodore and Atari pull it off? If 
I remember correctly, they were all in the same price range. Or are my 
short stem cells showing again?

On 01/21/2014 12:00 AM, Steve wrote:
> Tandy did put a 3-voice sound chip in CoCo,  the never released Deluxe 
> Color Computer that would sold for twice the price of the CoCo 2.
>
> But that's the problem.  Adding stuff like that would add to the cost 
> of the computer.  The only reason we got the CoCo 3 was its build cost 
> lower that the CoCo 2.
>
> When the CoCo 3 was in development, I was fighting for a better 
> graphic system and a sound chip.  But the only improvement I got was 
> the programmable timer (for sound FX) since it could be added to the 
> GIME without taking that much room.  I was not happy about it, but you 
> take what you can get.
>
> The fact the CoCo 3 did cost less to build than the CoCo 2 is the 
> reason why the CoCo line ended with three models and not two.
>
> Steve
>
> On 1/20/2014 8:28 PM, Richard E Crislip wrote:
>> Hi Nick,
>>
>> Isn't  a shame that Tandy chose not to put sound and video 
>> co-processors in the CoCo similar to the C-64 or Atari? That 6809 
>> would have blown everything out of the water at the time.
>>
>
>
> -- 
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>




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