[Coco] more 1 bit madness
Richard E Crislip
rcrislip at neo.rr.com
Tue Jan 21 23:07:12 EST 2014
Hi Steve,
I knew cost was the reason. How did Commodore and Atari pull it off? If
I remember correctly, they were all in the same price range. Or are my
short stem cells showing again?
On 01/21/2014 12:00 AM, Steve wrote:
> Tandy did put a 3-voice sound chip in CoCo, the never released Deluxe
> Color Computer that would sold for twice the price of the CoCo 2.
>
> But that's the problem. Adding stuff like that would add to the cost
> of the computer. The only reason we got the CoCo 3 was its build cost
> lower that the CoCo 2.
>
> When the CoCo 3 was in development, I was fighting for a better
> graphic system and a sound chip. But the only improvement I got was
> the programmable timer (for sound FX) since it could be added to the
> GIME without taking that much room. I was not happy about it, but you
> take what you can get.
>
> The fact the CoCo 3 did cost less to build than the CoCo 2 is the
> reason why the CoCo line ended with three models and not two.
>
> Steve
>
> On 1/20/2014 8:28 PM, Richard E Crislip wrote:
>> Hi Nick,
>>
>> Isn't a shame that Tandy chose not to put sound and video
>> co-processors in the CoCo similar to the C-64 or Atari? That 6809
>> would have blown everything out of the water at the time.
>>
>
>
> --
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>
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