[Coco] Module Man ported to ColecoVision
Gene Heskett
gheskett at wdtv.com
Sat Jan 11 06:43:11 EST 2014
On Saturday 11 January 2014 06:41:55 Nick Marentes did opine:
> Bill Loguidice <bill at ...> writes:
> > had the skill to help make that happen. With that said, I do
> > understand that certain platforms - like the CoCo and Apple II - for
> > whatever reason seem to encourage more hardware and utility
> > development than game development. It just comes down to the mix of
> > talent (and related interest)
>
> You have the techie type of person who likes to bust around with the
> inner workings of the computer.
>
> Then you have the creative types who like to create.
>
> I think the CoCo has more of the techie types hence why we don't see as
> much of the new developments as we see on these other platforms.
>
> The CoCo needs more creatives if we are to have more new and complete
> products released as we see on other platforms.
>
> Hopefully, you book will open the doors to retro computer enthusiasts
> and collectors who have not been aware of the CoCo or ignored it as
> being a no-show.
>
> Hate to say it but we need new blood with a desire to create. Sometimes
> I feel that some people out there would feel lost and have nothing to
> do if our computer actually worked perfectly. :)
>
> I'm not knocking the techie, just saying we need creatives.
>
> Ideally, we need people who are a mixture of both.
>
> Nick
>
Well said Nick, and more truth than is comfy in some circles.
Cheers, Gene
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