[Coco] The ZORK games
nickma2 at optusnet.com.au
nickma2 at optusnet.com.au
Sun Aug 3 22:37:39 EDT 2014
True. It is only a text adventure and 32 columns does the job.
Just thought it would be nice to see it on a higher density screen.
Nick
----- Original Message -----
From: "CoCoList for Color Computer Enthusiasts"
To:"CoCoList for Color Computer Enthusiasts"
Cc:
Sent:Sun, 03 Aug 2014 22:21:30 -0400
Subject:Re: [Coco] The ZORK games
nickma2 at optusnet.com.au wrote:
> As well as making it drivewire compatible, can it be made to run a
> 40/80 column screen on a CoCo3?
>
Nick,
That's a good question and I'm trying to get information on that from
Allen Huffman.
At one time a patch was available but when I look at the Zork game
engine, there
are several routines that write to the text screen at $400 and more
routines
that keep track of the cursor location on that screen.
I don't see any simple method to force a 40/80 screen. Actually I
don't see much
advantage to that given how the game works.
Robert
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