[Coco] Fahrfall game package prototype...
Mark McDougall
msmcdoug at iinet.net.au
Fri Aug 1 11:11:47 EDT 2014
On 1/08/2014 5:51 AM, John W. Linville wrote:
> I am considering doing a Kickstarter to fund a Fahrfall production run.
> Any comments?
I having nothing against kickstarter itself (although I don't believe in
reality that it's anything like what it first set out to be, and that's
backed by a reliable 3rd-hand account from a very successful KS campaign),
but I'm sceptical that a KS campaign will yield the best results for Fahrfall.
As others have suggested, I doubt you'll reach or - more importantly -
influence, a wider audience than those already aware of your project in the
various Coco communities. It's a commonly held belief that projects are made
or broken within the first few days; those that don't look like meeting
their targets within a few days actually discourage further backers.
IMHO you're better off seeking pledges within the Coco community and
subsequently adjust your production run based on the response, with a margin
either way depending on your enthusiasm vs expectations. At least that would
be my approach.
Just my $0.02 worth of course.
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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