[Coco] King's Quest IV Update
Bill Pierce
ooogalapasooo at aol.com
Sat Apr 26 07:50:39 EDT 2014
Nick, to stop, hit the shift arrow again... you kinda have to keep your finger on it LOL
I think cntrl break brings up the menu, which shows you the rest of the <cntrl> keys as well.
BTW... the King's Quest III manual is in the achives, It's not the right manual, but the keyboard mapping section is the same.
There's already a driver for the ss pak. There's even software that shows how to use it in OS9. Not sure if it's built for nitros9. But for Coco 3, L2, I think you have to do a mod on the pak, as in OS9 L2, the Coco 3 runs in high speed all the time. There's documentation on the mod somewhere in the MM archives... I may have it here if you want it.
Bill Pierce
"Today is a good day... I woke up" - Ritchie Havens
My Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Co-Webmaster of The TRS-80 Color Computer Archive
http://www.colorcomputerarchive.com/
Co-Contributor, Co-Editor for CocoPedia
http://www.cocopedia.com/wiki/index.php/Main_Page
E-Mail: ooogalapasooo at aol.com
-----Original Message-----
From: Nick Marentes <nickma2 at optusnet.com.au>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Sat, Apr 26, 2014 3:19 am
Subject: Re: [Coco] King's Quest IV Update
On 26/04/2014 4:04 PM, Bill Pierce wrote:
> Nick, the orch90 isn't like the SS pak that has a sound chip and generates
it's own sound. Using the orchestra 90 for sound would require full cpu as it's
just two 8 bit DACs... same as using the Coco's 6 bit DAC, just twice the
overhead... even in RSDOS, it doesn't matter. It takes the exact same routine as
playing samples, just split ing the output ports, and getting better quality and
stereo sound.
>
Ah! I don't have an Ochestra 90 so I din't know.
I do have a sound & Speech pak. Is it easier to modify the sound to use
this via a driver?
The SHIFT ARROWS is usable in the game but once your character starts
walking, she ain's stoppin'!
Unless she bumps in to something.
Is there source for these games or is it written to use some common
Sierra adventure engine (the engine being the part written for the
target system)?
Nick
--
Coco mailing list
Coco at maltedmedia.com
http://five.pairlist.net/mailman/listinfo/coco
More information about the Coco
mailing list