[Coco] Drivewire and ADOS...
David Ladd
drencor at gamepixel.net
Mon Sep 30 19:26:21 EDT 2013
Ok, I think I am caught up on this thread :D
Now my opinion on this for those of us who might have access to the HDBDOS
FAQ section. Might want to update the FAQ and include how to load HDBDOS
from disk or tape when main ROM is ADOS.
Now I know HDBDOS itself was modified to work with DriveWire, but as HDBDOS
was/is its own product I would think that work a rounds for it should be in
HDBDOS's FAQ's or troubleshooting area.
At least that is my two cents worth. :O
On Mon, Sep 30, 2013 at 6:03 PM, Bill Pierce <ooogalapasooo at aol.com> wrote:
>
> (button pushed) Now I will say something.
> First, I thought Aaron said DriveWire4 was Open Source? So why is HE
> responsible for anything? Although he is the only person (that I know of)
> working on the code, he said it was open for anyone to work on it.
> He asked for people to help... then didn't want this, didn't want that. So
> we are creating a CENTRAL place where all is linked (not stored) to their
> original sites with some history (it IS a Wiki) and a few simple
> instructions on how to use them.... TOGETHER as they were designed and are
> intended to be used.
> If that's wrong and we look at it the way you guys are telling it... The
> Rainbow, Hot Coco, The Color Computer Magazine and COUNTLESS others should
> never have happened.... because they were a source OTHER THAN THE DEVELOPER
> where you could get tutorials, information, addresses and phone numbers.
> And the Coco wasn't even open source. If we look at it that way, we
> should've ONLY read the Coco manuals and NEVER went somewhere else for
> info. We ALL may as well tear down our websites, blogs, downloads,
> archives, forums etc. Because it's not the original source.
> Tandy still owns the patents on the Cocos and all rights to it's design
> and parts. That makes MOST of us guilty of copyright infringement from day
> one. And you're worried that someone's posted instructions may become
> outdated? Have you been to the countless abandoned Coco sites that are now
> some of the only sources for info? I've seen some that haven't been touched
> since 1999, 2001, 2003 etc. Real up to date info. And this is our source
> for info? That's sad.
>
> Now you're telling me it's wrong to do a tutorial on a OPEN SOURCE project
> whose documentation seems to confuse some people? Or the website may get
> hacked, or the hardware may change, or the code may change?
>
> I'm sorry, that's a big pile of BS straight from it's source!
> Correction, I'm not sorry, it's the way I feel.
>
> It's a sad day when info can't be collected and shared and this is a sad
> conversation... so I'm out of it again.
>
> Bill Pierce
> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Co-Webmaster of The TRS-80 Color Computer Archive
> http://www.colorcomputerarchive.com/
> Co-Contributor, Co-Editor for CocoPedia
> http://www.cocopedia.com/wiki/index.php/Main_Page
> E-Mail: ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: Aaron Wolfe <aawolfe at gmail.com>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Mon, Sep 30, 2013 6:24 pm
> Subject: Re: [Coco] Drivewire and ADOS...
>
>
> On Sep 30, 2013 3:47 PM, "Gene Heskett" <gheskett at wdtv.com> wrote:
> >
> > On Monday 30 September 2013 15:33:28 Al Hartman did opine:
> >
> > > -----Original Message-----
> > > From: Aaron Wolfe
> > >
> > > > I believe the most helpful approach will be to provide documentation
> > > > that explains the role and scope of the DriveWire software clearly,
> > > > so that users will understand the demarcation. This way hopefully
> > > > their first place common sense will take them to the correct project
> > > > for support.
> > >
> > > It would be less work, more useful, and more effective to have it on
> the
> > > Drivewire site in a client troubleshooting section.
> >
> > While I can see your point here, I'm afraid I'll have to plead the
> mugwump
> > syndrome.
> >
> > Why? Because then, in the new bee's eye's, Aaron then becomes
> responsible
> > for something not of his making, and which he has no power to correct. I
> > would object to that were I in Aaron's shoes.
> >
> > I for one am very pleased that Aaron has blessed us with this software.
> > But this scrimmage line pileup I see here, with Aaron on the bottom, flat
> > needs to stop, its unfair at best.
> >
>
> Thanks Gene :-)
>
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