[Coco] Raster position
Sandro Mestre
san.mes at gmail.com
Sat Mar 9 04:25:14 EST 2013
Hello, I'm new to this list.
I would like to code a game for the Coco1/2. I usually code for the
commodore c64 so I am aquainted with the 6502 but I also can code for the
motorolas 6800, 6809 and 680000. During the last days I have coded a sprite
engine for a computer with a 6809E and it is working great and then I
thought that I could code also the game for the Coco/Dragon computers.
I need to know if there is a register that I can poll to check the current
raster position or if there is another way to know when the VDP starts
painting the horizontal borders. I am asking this because as many will know
if I paint the sprites there(borders) there will be no flickering. Another
option I have would be to use double buffering but then this would eat much
more memory and that would be perhaps a no go.
How safe is it to use the high speed poke on a game? Do coco games use it?
Thanks
Wood
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