[Coco] Coco Digest, Vol 126, Issue 52
Bill Pierce
ooogalapasooo at aol.com
Mon Jul 22 23:32:03 EDT 2013
Barden's book is the one I like for 6809 instruction learning, but for the Coco itself and the Coco 3, Tepolt got more in depth into the machine and using it from Assembly.
for the Coco 2:
http://www.colorcomputerarchive.com/coco/Documents/Books/Assembly%20Language%20Programming%20for%20the%20Color%20Computer%20(1985)%20(Laurence%20A%20Tepolt).pdf
the addendum for Coco 3:
http://www.colorcomputerarchive.com/coco/Documents/Books/Assembly%20Language%20Programming%20for%20the%20CoCo3%20(1987)%20(Laurence%20A%20Tepolt).pdf
and then Barden's book on Subroutines:
http://www.colorcomputerarchive.com/coco/Documents/Books/Assembly%20Language%20Subroutines%20(1982)(Prentice%20Hall)(pdf).pdf
and of course (my Coco bible for 10 years) , Barden's classic:
http://www.colorcomputerarchive.com/coco/Documents/Books/Color%20Computer%20Assembly%20Language%20Programming%20(1983)%20(William%20Barden%20Jr).pdf
Hope this helps :-)
Bill Pierce
My Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Co-Webmaster of The TRS-80 Color Computer Archive
http://www.colorcomputerarchive.com/
Co-Contributor, Co-Editor for CocoPedia
http://www.cocopedia.com/wiki/index.php/Main_Page
E-Mail: ooogalapasooo at aol.com
-----Original Message-----
From: Andrew <keeper63 at cox.net>
To: coco <coco at maltedmedia.com>
Sent: Mon, Jul 22, 2013 10:12 pm
Subject: Re: [Coco] Coco Digest, Vol 126, Issue 52
Hmm - must've missed that part. That's too bad.
You mentioned Barden's book, and I am sure I have a copy somewhere (?) -
ut does it go into the specifics of how to use the GIME, etc in the CoCo 3?
Because that is what I am after. 6809 assembler can't be any more
ifficult than any other assembler I have used and abused in the past;
'm not saying I am an expert or anything, but I do have such
xperience. Many years ago, I wrote a graphics library for QBASIC
.1/QuickBASIC 4.5 called "The Blast! Library" - all the main routines
ere done in 80x86 assembler.
The thing is, there seems to be so little out there about how to
roperly use the GIME, etc to do things like scrolling, memory copying,
tc - as well as setting up and using the various CoCo 3 graphics
creens and such. What little there is, is scattered across a variety of
rticles.
I would love to see a real tutorial on how to write a simple CoCo 3
ame; heck, if someone wrote a tutorial on how to make a game of pong or
pace invaders using 6809 assembler, on the CoCo 3 screens, that would
ikely be more than enough.
Hint, hint...anybody? ;)
Andrew
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