[Coco] The Coco Zelda Clone
Steve Bjork
6809er at srbsoftware.com
Tue Jul 9 01:10:52 EDT 2013
Looks like you are on a roll.
A quick question: You used basic in the past but are you going to try
your hand using Assembly to get the speed you want?
If so, there are many on this list have written a few game in 6809
assembly. (like Nick and myself.) We can help.
Steve
On 7/8/2013 8:00 PM, Bill Pierce wrote:
> The stuff on the "Performance" page is with my live guitars.
> The Zelda clone will be a slow process. I've never written a game engine on the Coco with the exception of a couple of adventure systems in BASIC, though I have played around with them in Visual Basic & 3D FPS stuff. I have a basic idea on what I want to do, it's just getting it into code.
> I'd love to have the sources to the original Zelda. It's my understanding that it is possible to get them for porting but you have to jump through some hoops.
>
> Bill Pierce
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