[Coco] Kinda disappointed with 6809 assemblers

William Astle lost at l-w.ca
Thu Jan 31 21:46:48 EST 2013


On 13-01-31 07:36 PM, Luis Antoniosi (CoCoDemus) wrote:
> yep, I just found out :)
>
> game_object struct
> x rmb 1
> y rmb 2
> w rmb 1
> h rmb 1
> dir rmb 1
> state rmb 1
> frame rmb 1
> sizeof rmb 0
> endstruct
>
> I need to learn all the common tricks just a matter of time.

You can also use sizeof{game_object} instead of defining a size element 
in the struct.

>
> On Thu, Jan 31, 2013 at 9:28 PM, William Astle <lost at l-w.ca> wrote:
>
>> On 13-01-31 07:20 PM, Luis Antoniosi (CoCoDemus) wrote:
>>
>>> ops sorry my bad, i used it inside a struct. The '*' does work thxs,
>>>
>>
>> Ahh. Yeah. You can get the same effect with "rmb 0".
>>
>>
>>> On Thu, Jan 31, 2013 at 8:40 PM, William Astle <lost at l-w.ca> wrote:
>>>
>>>                 org       0         ;Game object
>>>>
>>>>> octrl    rmb      1         ;Control Byte
>>>>> xpos    rmb      2         ;16-bit x position
>>>>> ypos    rmb      2        ;16-bit Y position
>>>>> olen     equ       *        ;PC counter is the length of the object
>>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>> --
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>> Coco at maltedmedia.com
>> http://five.pairlist.net/**mailman/listinfo/coco<http://five.pairlist.net/mailman/listinfo/coco>
>>
>
>
>




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