[Coco] Interbank Incident for Drivewire
Luis Antoniosi (CoCoDemus)
retrocanada76 at gmail.com
Thu Jan 3 11:29:20 EST 2013
Well a silly fix would can change from "PMODE4" to "PMODE3" and using
palette make fake colors for black, buff, blue and red. Is the way the
VCC emulates fake colors anyway.
On Thu, Jan 3, 2013 at 11:24 AM, Robert Gault <robert.gault at att.net> wrote:
> After changing the Drivewire routines so that they work with a Coco1, I went
> back to the Interbank Incident problem. I have been able to make the game
> work via Drivewire when run from a Coco1 using DW Coco1 HDBDOS1.4 ROM. It
> will also work from a Coco3 if the same Coco1 HDBDOS ROM is used. I expect
> to be able to setup a Coco2 and Coco3 version shortly.
> As a bonus, the above Coco1 Drivewire version works with the Speech Sound
> Cart so the game talks to you.
>
> The only problem left will be for Coco3 RGB monitor users. The game uses
> artifact colors with no provision for RGB monitor users. I am not aware of
> any fix for this.
>
> Robert
>
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