[Coco] Coco game engine demo
    Mark McDougall 
    msmcdoug at iinet.net.au
       
    Sun Feb  3 06:23:08 EST 2013
    
    
  
On 3/02/2013 10:26 AM, Richard Goedeken wrote:
> The limitation on the vertical tilemap height makes this engine unsuitable
> for a top-scroller type of shooter game.
Could you not dynamically build the tilemap one row at a time as you scroll?
Regards,
-- 
|              Mark McDougall                | "Electrical Engineers do it
|  <http://members.iinet.net.au/~msmcdoug>   |   with less resistance!"
    
    
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