[Coco] [COCO} VCC 1.43beta release

David Ladd drencor at gamepixel.net
Thu Apr 18 17:25:35 EDT 2013


On Thu, Apr 18, 2013 at 3:11 PM, Aaron Wolfe <aawolfe at gmail.com> wrote:

> On Thu, Apr 18, 2013 at 3:55 PM, Bill Pierce <ooogalapasooo at aol.com>
> wrote:
> >
> > Aaron,
> > Even I just recently sent Joeseph an email requesting permission to
> release the binaries and never heard from him. That's 4 emails this year he
> hasn't answered after conversing with me for 3 or 4 previously.
> > And yes, he told me the same thing that he had all intentions of
> releasing Vcc as open source. His main holdback was to fix his "snide"
> remarks in the comments and remove the RS roms as he felt they were not his
> to release. Last I talked with him, he said he had it "almost" ready for
> release that it would be 2 weeks at the most. That's when the emails
> stopped.
> >
>
> I think that is very similar to David's experience/timeframe.
>
> I sincerely hope he is OK with us at least releasing this binary,  I
> believe he would be.
> The open source part, exactly as you said, he wanted some things
> changed prior to the release and AFAIK he never changed them.  So,
> releasing the source is a bit more complicated.  Nobody wants to
> offend or overstep or (fill in the blank with whatever bad thing we
> might end up accidentally doing).
>
Well right now I was more worried about at least trying to get something
out there so people could use the becker port support.

Though I know over time people have been reporting problems/bugs about
VCC.  I am not sure personally if they will get fixed as of now.

Aaron has covered some of the reasons why already.   I am mainly waiting to
see if Joseph gets it pushed to open source, because as of now I do not
have permission to release the source to the open public at this time.

Personally once Ciaran gets CoCo3 support in xroar I will more than likely
not even be using VCC.  I use xroar for all my CoCo2 emulation as it is
right now.  A  good job goes out to Ciaran on xroar :D



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