[Coco] A CoCo Coding Contest
Aaron Wolfe
aawolfe at gmail.com
Mon Nov 5 14:26:51 EST 2012
All entries are welcome and will be judged according to how well the
author achieved their intended goal, not necessarily in direct
comparison with other entries.
If you write a great game that fits in 4k, awesome! If you can
convince someone else to write one too, we'll even declare one of you
the winner (if you'd like :) An OS9 utility is great too. Each can
be reviewed, demoed, and appreciated by all. Each can be great fun to
write.
Treat this as an opportunity to challenge yourself and have your work
seen and appreciated by the community. There will be some great
prizes, but nothing that's going to make this "worth it" for anybody.
The fun is in the coding itself, exercising those coco coding skill
and being recognized for your talent, I'll work to bring recognition
to what our community is doing and to "show off" what we can do.
On Mon, Nov 5, 2012 at 2:12 PM, Gene Heskett <gheskett at wdtv.com> wrote:
> On Monday 05 November 2012 14:09:26 Frank Pittel did opine:
>
>> Any thought's about spliting entries into a couple of other catagories?
>> I'm thinking of nitro9/os9 and coco-basic.
>>
>> The Other Frank
>
> I'll second that question, everything I do is for nitros9, and I have at
> least 1 entry. Not a game even, but a troubleshooting, troublefixing and
> control utility that not everyone is aware of.
>
>> On Mon, Nov 05, 2012 at 10:59:09AM -0200, Paulo Lindoso wrote:
>> > So just to summarize it so far:
>> >
>> > 1) Multiple entries allowed;
>> > 2) There will be 2 categories: "newly-written" and
>> > "refurbished/re-write (yet not previously released)";
>> > 3) Entries must be "free beer"(preferably GPL);
>> >
>> >
>> > Shall we agree that the starting date for the contest is TODAY (Nov,
>> > 5th) as it is a "nice" Monday, beginning of week?
>> >
>> > Missed anything?
>> >
>> > Cheers,
>> >
>> > On Sun, Nov 4, 2012 at 2:23 AM, Aaron Wolfe <aawolfe at gmail.com> wrote:
>> > > On Nov 3, 2012 1:42 PM, "Bill Pierce" <ooogalapasooo at aol.com> wrote:
>> > > > Ok, I do have one good question about the contest.
>> > > > Can you do multiple entries?
>> > >
>> > > yes! There is no per person or team limit.
>> > >
>> > > > I would think, with the limitation of the number of active
>> > >
>> > > programmer/users we have, that multiple entries would not be out of
>> > > the question.
>> > >
>> > > > Maybe even a limit to the number of entries one can make? 2.. 3...
>> > > > ?
>> > > >
>> > > > Just a thought
>> > > > Bill P
>> > > >
>> > > > Music from the Tandy/Radio Shack Color Computer 2 & 3
>> > > > https://sites.google.com/site/dabarnstudio/
>> > > > Bill Pierce
>> > > > ooogalapasooo at aol.com
>> > > >
>> > > >
>> > > >
>> > > >
>> > > > -----Original Message-----
>> > > > From: Aaron Wolfe <aawolfe at gmail.com>
>> > > > To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
>> > > > Sent: Fri, Nov 2, 2012 2:50 pm
>> > > > Subject: Re: [Coco] A CoCo Coding Contest
>> > > >
>> > > >
>> > > > On Fri, Nov 2, 2012 at 10:18 AM, Retro Canada
>> > > > <retrocanada76 at gmail.com>
>> > >
>> > > wrote:
>> > > > > other thing: would be allowed a game port (for example angry
>> > > > > birds) to use ripped graphics and sounds ?
>> > > >
>> > > > If you can recreate the graphics or sounds of a modern game
>> > > > faithfully enough to qualify as a "rip"... you ought to enter the
>> > > > technique you used to do that as it's own entry IMHO :)
>> > > >
>> > > > How about a "don't ask don't tell" policy. Let's not make this
>> > > > overly complicated.
>> > > >
>> > > > --
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>> > > > Coco at maltedmedia.com
>> > > > http://five.pairlist.net/mailman/listinfo/coco
>> > > >
>> > > >
>> > > >
>> > > > --
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>> > >
>> > > --
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>>
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>
>
> Cheers, Gene
> --
> "There are four boxes to be used in defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author)
> My web page: <http://coyoteden.dyndns-free.com:85/gene> is up!
> Magpie, n.:
> A bird whose theivish disposition suggested to someone that it
> might be taught to talk.
> -- Ambrose Bierce, "The Devil's Dictionary"
>
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