[Coco] Has anyone done an Angry Birds port on the CoCo?

Roy Lores cyberpunk at prtc.net
Thu Nov 1 10:35:07 EDT 2012


Right on Nick!

On 11/1/2012 4:47 AM, Nick Marentes wrote:
> The portingor conversion of a game froma more modern and powerful 
> architecture will involve compromises and it would be foolhardy to 
> expect to be able to achieve the same level of performance on a 1.78 
> Mhz 8 bit computer such as the CoCo. Choosing the best compromises and 
> getting the most from the available hardware is where the real skill 
> of a "retro" games programmer lies.
>
> Sure, a CoCo3 won’t be able to create an exact copy of Angry Birds but 
> that doesn’t mean to write off the project and stifle one's 
> aspirations to try get as close to the original design as possibleand 
> showcase their skills.
>
> For example, Zaxxon for the CoCo1/2 pales in comparison even to the 
> original arcade game of 1982. It hasn't got the color, speed, 
> smoothness or sound of the original but people thought Zaxxon for the 
> CoCo 1/2 was a great achievement and admired seeing it run on their 
> home computer.
>
> The CoCo is not a machine one would develop games to make money from 
> today. Those days are over.The goal in porting games to older hardware 
> is not about making a 100% copy but to try get as close as technically 
> possible, to push the boundries of older and more limited technology, 
> to showcase the programmers abilitiesand attempt to create the 
> "impossible".
>
> Some of the skills that people have shown in all markets of older 
> 8-bit systems fringes on the verge of magic and such attempts should 
> be encouraged.
>
> Bring on the Angry Birds remakes!!
>
>
> Nick Marentes
>
>
>
>
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