[Coco] Drivewire for Dummies - Part 4 - DRIVE #n vs. DRIVE n
Bill Pierce
ooogalapasooo at aol.com
Sat Mar 24 10:45:23 EDT 2012
The zip on Cloud 9 has the HDBDOS versions for Coco 1, 2, and 3 as well as all rom images, wav fils and ML loaders. It should be all you need. Just go to thier software section, click the DriveWire 3 link then scroll to the bottom and click the download for HDBDOS. It contains everything. Drivewire 4 (PC side) can be obtained from Aaron's SF site. The NitrOS9's builds have all the OS9 images of the DW boots for OS9
Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Bill Pierce
ooogalapasooo at aol.com
-----Original Message-----
From: Robert Hermanek <rhermanek at centurytel.net>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Fri, Mar 23, 2012 11:59 am
Subject: Re: [Coco] Drivewire for Dummies - Part 4 - DRIVE #n vs. DRIVE n
Yes it is an inherent behavior, meaning if you load up drivewire, it's going
o be using your rs-232 port for communication. However, you need to decide
hich version of HDB-DOS to use... for most people, we're talking about
unning it on a coco3, at 115k baud. If you want a coco 1/2 configuration,
ou need to acquire the older version of HDB-DOS, or find a drivewire disk
make a backup!) which contained a "wizard" that allowed you to configure
hat you wanted, I think things like 1) are you using coco 1/2 or a coco 3,
nd 2) do you want to use the high-speed poke...
Maybe as a community we should get a collection of pre-configured HDB-DOS
oaders set up, for coco 1/2, for coco 3, etc...
----- Original Message -----
rom: "Chad H" <chadbh74 at hotmail.com>
o: "'CoCoList for Color Computer Enthusiasts'" <coco at maltedmedia.com>
ent: Friday, March 23, 2012 10:45 AM
ubject: Re: [Coco] Drivewire for Dummies - Part 4 - DRIVE #n vs. DRIVE n
Yea, I would have to keep my 'regular' 160/360k .DSK images separate from
the DriveWire images I guess.
But what about telling HDB-DOS to use serial interface for the drive
mounts?
Or is this an inherent behavior of HDB-DOS that doesn't need configuring?
-----Original Message-----
From: coco-bounces at maltedmedia.com [mailto:coco-bounces at maltedmedia.com]
On
Behalf Of Robert Hermanek
Sent: Friday, March 23, 2012 10:08 AM
To: CoCoList for Color Computer Enthusiasts
Subject: [Coco] Drivewire for Dummies - Part 4 - DRIVE #n vs. DRIVE n
When it comes to daily usage, the most initially confusing thing about
drivewire I think is all this talk of "devices" versus "disks," and
sometimes other terms are used. I'm not really sure what the best
approach
is to clarify this, but I'll take a shot at it...
First, it is unfortunate perhaps that we did not choose a different file
extension for files that are collections of images, as opposed to a single
image. If you have a .DSK file that contains a single image, this is what
you will have (in terms of DECB)
35 tracks X 18 sectors X 256 bytes per sector = 161,280 bytes, or
approximately a 160k file.
For the purposes of drivewire however, when you mount a .DSK file as DRIVE
#0 for example (in the slot for device 0), this .DSK file is actually a
collection of images, and as I mentioned before, perhaps we should have
chosen a different file extension such as ".DEV" for "device" or "DWD" for
drivewire disks (or something.) Regardless, this file is simple, and is
just virtual disk images lined up one after another. The server
application
figures out what offset is necessary to find the right data.
An example: Let's say you mount file "MyUtils.DSK" in slot 0 on drivewire
server, and "MyGames.DSK" in slot 1 on drivewire server. Then the
following
HDB-DOS commands on your coco will perform these functions:
DRIVE #0
-- selects MyUtils.DSK
DRIVE 0
-- will access first 160k disk, data starting at byte 1 through byte
161,280.
DRIVE 1
-- will access second disk, data starting at byte 161,281 through byte
322,560
DRIVE 2
-- will access third disk, data starting at byte 322,561 through byte
483,840
To access your games...
DRIVE #1
-- selects MyGames.DSK
Now, the DRIVE 0 command mentioned above will not give you access to the
first disk on your Utils collection, but instead the first disk in your
Games collection.
In the new Drivewire 4 server applicaiton, it sounds like all these
mappings
can be changed as needed, but for this discussion I'm just assuming that
DRIVE 0 through DRIVE 255 on the coco are mapped in the same order into a
corresponding file on the server side.
This is basically all you need to know about drivewire to access data from
your PC... When I have a little more time, I'll try to list the commands
for
some of the more common things people do with Drivewire.
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