[Coco] Anyone still play text adventure games?
Steve Bjork
6809er at srbsoftware.com
Wed May 25 21:02:20 EDT 2011
As for Sands of Egypt, I was the Director for all versions and created
the main game engine and technology for the game. The "technology" was
everything from the special version of Micro-painter to draw the
graphics to the TRS-80 model I computers what will create disks for the
Atari boxes. (The TRS-80 could make the disk in 15 seconds and Atari
computer would over six minutes!)
James Garon worked on flushing out my story and Ralph Burris worked part
time on special effects and game testing. Because of Tandy slow release
cycles, the Atari version hit the stores also most a year before the
CoCo version.
Speaking of the Atari Version, Frank Cohendid did the programming
(conversion) for the Atari version with the help of James on converting
CoCo graphics to the Atari.
And yes, the Sands of Egypt was completed before any other Animated
Graphics Adventure hit the market. There where other non-Animated
Graphics Adventure at the time, but Sands of Egypt was the first
Animated Graphics Adventure. I will give that the animation was
limited, but what do want for a 16k game?
On 5/25/2011 3:08 PM, Nick Marentes wrote:
> > As someone that wrote the first Animated Graphics Adventure, ...
>
> It would be interesting to get the history of this. Can you shed any
> light here Steve?
>
> > Now Dr. Sheldon Cooper (see The Big bang Theory) has a different
> opinion
> > about textual based Adventure games of the 1980's...
> >
> > "It runs on the world's more power graphics chip, imagination" (as Dr.
> > Sheldon Cooper points to his own head.)
>
> I agree 101% with this. :)
>
> Nick
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