[Coco] Anyone still play text adventure games?

Steve Bjork 6809er at srbsoftware.com
Wed May 25 21:02:20 EDT 2011


As for Sands of Egypt, I was the Director for all versions and created 
the main game engine and technology for the game.  The "technology" was 
everything from the special version of Micro-painter to draw the 
graphics to the TRS-80 model I computers what will create disks for the 
Atari boxes. (The TRS-80 could make the disk in 15 seconds and Atari 
computer would over six minutes!)

James Garon worked on flushing out my story and Ralph Burris worked part 
time on special effects and game testing.  Because of Tandy slow release 
cycles, the Atari version hit the stores also most a year before the 
CoCo version.

Speaking of the Atari Version, Frank Cohendid did the programming 
(conversion) for the Atari version with the help of James on converting 
CoCo graphics to the Atari.

And yes, the Sands of Egypt was completed before any other Animated 
Graphics Adventure hit the market.  There where other non-Animated 
Graphics Adventure at the time,  but Sands of Egypt was the first 
Animated Graphics Adventure.  I will give that the animation was 
limited, but what do want for a 16k game?

On 5/25/2011 3:08 PM, Nick Marentes wrote:
> > As someone that wrote the first Animated Graphics Adventure, ...
>
> It would be interesting to get the history of this. Can you shed any 
> light here Steve?
>
> > Now Dr. Sheldon Cooper (see The Big bang Theory) has a different 
> opinion
> > about textual based Adventure games of the 1980's...
> >
> > "It runs on the world's more power graphics chip, imagination" (as Dr.
> > Sheldon Cooper points to his own head.)
>
> I agree 101% with this.   :)
>
> Nick




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