[Coco] Anyone still play text adventure games?
Steve Batson
steve at batsonphotography.com
Mon May 23 17:55:13 EDT 2011
Darn! Tried to test from work on break. I was afraid it wouldn't work
through the firewall. I'll have to give it a shot from home later. I look
forward to seeing the code. I'm assuming I need to set it up some place
that has a telnet server? Or, can it run on the local machine as well?
----------------------------------------
From: "Aaron Wolfe" <aawolfe at gmail.com>
Sent: Monday, May 23, 2011 2:09 PM
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Subject: Re: [Coco] Anyone still play text adventure games?
I started up the server, you can play by telneting to 69.13.218.10 port
6809
this url may work depending on the computer you click it with:
telnet://69.13.218.10:6809
A few new commands were added to those available in Bedlam, like /who
to see who is connected, /say to talk to other players, etc. I think
there is some help built in. It's been a while.
I will package up the source and post somewhere in next couple days.
There is no "save game", but the server will persist state as long as
it's running, so you can disconnect and come back later (although by
that time someone else may have open/closed doors, etc).
On Mon, May 23, 2011 at 4:51 PM, Steve Batson
wrote:
> I'd love to see the Perl Version. Would be cool to play on the PC or
> anything running Perl. Does it let you save the game to resume later?
>
> ----------------------------------------
>
> From: "Aaron Wolfe"
> Sent: Sunday, May 22, 2011 10:59 PM
> To: "CoCoList for Color Computer Enthusiasts"
> Subject: Re: [Coco] Anyone still play text adventure games?
>
> A couple years ago I rewrote Bedlam in Perl. It's fairly authentic,
> with all of the original text, rooms, mobs, commands, etc. However,
> it is multi player, accessible over the internet via telnet. Once you
> escape the asylum, instead of ending the game you wind up on the
> street outside the asylum. Across the street is a spooky old house,
> which was going to be where I implemented the Haunted House adventure.
> A bus pulls up to the curb every so often, and if you get on it takes
> you out to a clearing in the forest, where I was going to put Raakatu.
> Was thinking about ways to incorporate other great text adventures as
> well. Anyway, only Bedlam is complete, but it is fully playable.
> Making it multiplayer is interesting.. you can work together or
> against each other since all players are in the same world.
>
> I can put a server online or make the source available if anyone would
like
> it.
> -Aaron
>
> On Sun, May 22, 2011 at 7:01 PM, Steve Batson
> wrote:
>> Just wondering if anyone still plays text adventures on the CoCo or any
>> other computer for that matter. I used to love Bedlam. Years back, I
was
>> considering writing my own Text Adventure, but never got around to it.
> With
>> all the cool graphics and sounds in games out there, think anyone would
>> even have an interest in text adventure games anymore?
>>
>>
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