[Coco] Anyone still play text adventure games?

Mark Marlette mmarlette at frontiernet.net
Mon May 23 07:27:53 EDT 2011


No limitations on the SuperIDE, you could place a 16GB CF or what ever size you have.

Mark
Cloud-9


----- Original Message -----
From: "Roger Taylor" <operator at coco3.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Sunday, May 22, 2011 9:11:06 PM
Subject: Re: [Coco] Anyone still play text adventure games?

At 06:11 PM 5/22/2011, you wrote:

>Once in a blue moon I'll play one -- mostly for nostalgia.  I too
>liked "Bedlam."  There were two John Olson games I translated to Coco
>BASIC decades ago -- "Gym Adventure" and "Ship Adventure."   I also
>put out a version of "Quest" (can't remember who wrote it) for the
>Coco.  It wasn't a true text adventure -- sort of more of a text based
>video game, and I had to make a few modifications because of that
>fancy 64 column screen the Model I/III used...
>                                        - Aaron


Agent C will most likely be a 1GB adventure game with sound, speech, 
music, and lots of characters, some of which I will accept from the 
community.  The plan is to make one .img file that will boot up when 
the CoCo is turned on when inserted as a MicroSD card in my Drive 
Pak, or a CF card from Cloud-9's SuperIDE pak.  The question is, 
what's the maximum size CF card the SuperIDE can use?  I'll base my 
design on these limitations.

With 1GB or even 512MB, I'll stretch my feet out and make some 
seriously fun stuff happen - something good enough to hold the 
attention of a 43 year old dad like myself, or even older CoCoNuts.

If anyone wants to work on submitting a sprite character for Agent C, 
get with me and I'll give you the easy details.  You can take some 
templates and do the face, tweak the hair, ears, limbs, etc. if you want.


-- 
~ Roger Taylor


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